Minggu, 30 Desember 2018

Free PDF Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry

Free PDF Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry

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Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry

Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry


Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry


Free PDF Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry

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Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry

Review

"Video Game Law - Everything You Need to Know about Legal and Business Issues in the Game Industry" is a concise, practical and well-written summary of the complex legal issues involved in any kind of gave development project. It covers complicated contract terms one-by-one in a way that's easy to understand, exposing many routine mistakes and misconceptions I've seen damage both development teams and publishers. Its description of state-specific tax incentives is unique. Best of all, the book contains many examples of common sense business advice that many companies "learn the hard way." I strongly recommend Video Game Law to anyone involved with startups or deal-making in the games industry. - Don Daglow, President, Academy of Interactive Arts & Sciences Foundation and one of the fathers of the video game industry.

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About the Author

S. Gregory Boyd is one of the most prominent video game law attorneys in the United States. He is a founding member of the Video Game Bar Association and formerly served on its Board of Directors. He co-Chairs the Interactive Entertainment group at Frankfurt Kurnit and has been featured in a variety of publications, including Fortune, Forbes, Mashable, and Gamasutra. Sean F. Kane has been practicing video game law for 15 years and Variety magazine named him to their 2017 Dealmakers Elite New York list and 2016 Legal Impact Report. He co-Chairs the Interactive Entertainment Group at Frankfurt Kurnit, where he represents many of the most well-known names in the video game industry. Sean is also on the Board of the Video Game Bar Association and is a sought after author, speaker and industry commentator.Brian Pyne is the Director of Legal Affairs and Enforcement for the Entertainment Software Rating Board (ESRB) and legal counsel to the International Age Rating Coalition (IARC). Prior to joining the ESRB, Brian was Associate Counsel at Take-Two Interactive Software, the parent company of Rockstar Games and 2K. Brian has also taught a course on intellectual property law and the video game industry and spoken on those topics at a variety of events.

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Product details

Hardcover: 274 pages

Publisher: A K Peters/CRC Press; 1 edition (June 20, 2018)

Language: English

ISBN-10: 9781138058491

ISBN-13: 978-1138058491

ASIN: 1138058491

Product Dimensions:

7 x 0.7 x 10 inches

Shipping Weight: 1.5 pounds (View shipping rates and policies)

Average Customer Review:

5.0 out of 5 stars

4 customer reviews

Amazon Best Sellers Rank:

#863,981 in Books (See Top 100 in Books)

I have been a game studio owner for 10 years now, and Greg Boyd's prior book was the primer I used gain the foundational knowledge I needed to make that leap into the true business end of the video game business. This new volume, updated and adapted to a decade+ of massive changes in an ever quickly-evolving industry, is an even better legal reference, and should be considered required reading for everyone looking to build good companies and good games. Even if you have been in the trenches for years to decades of running a company, you have only had your own limited personal experiences, seen your own trends and practices, while this book gives you a broader view of what is done well (and often what is done badly, which can be even more helpful to learn) across thousands of deals and contracts. Far from being a dry legal slog, the authors have written the different chapters in an approachable and readable manner, that feels like a conversation with a trusted adviser.

I received a copy of this book from a friend as a gift and have found it to hold a wealth of information in regard to the, often obtuse, legal side of game development. I am now working at an indie game startup, and there is no formula for how to approach each challenge. From licensing agreements to copyright and intellectual property rights, I've cracked open this book again and again to reference things to be proactive about. Even though it's not meant to be a guide for indie studios, it provides a detailed map of the legal minefield any new studio will need to cross. It's written plainly, not in legalese, and is refreshingly frank about the realities of game law. The sections are to-the-point and it is not meant to be a classroom textbook, but it packs a punch - information-wise.I would highly recommend any game startup pick up a copy and would absolutely insist that any lawyer wishing to get into game law, or already working with a game studio, commit its contents to memory!

In an emerging field of practice that is constantly evolving, these authors have their fingers on the pulse. If you're curious about this subject matter, do read this book for a rare glimpse into the most current inner workings of video game law!

If you’re interested in law in the video game industry, this book is a must read. It offers insight on a wide variety of topics, remaining clear and straightforward on each.

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Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry PDF

Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry PDF

Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry PDF
Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry PDF

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